There's quite a bit of exploration and discovery in the first three quarters of the game, after which it gets a little more linear.ĭear Esther is the truest kind of walking simulator - there's not interaction with the game beyond walking. The story is jarring but good and the survival elements are very, very light, so you can focus on the story. Kona is a really weird survival/walking simulator hybrid. It's all indoors, but there are tons of areas to explore and little details to find. Gone Home is an extraordinary game, and the only game that I've felt as emotionally connected to as Firewatch. There are some very good games in the same genre as Firewatch (walking simulator) that feature some very similar exploratory/information gathering vibes!
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